Since September 2026 · ongoing
Perdix
An RC flight simulator in which every aircraft flies by its own aerodynamics, computed surface by surface.
- Aircraft
- 14
- Maps
- 7
- Flight model
- 500 times a second
- Platforms
- macOS, Windows
Real flight physics
Every wing, control surface and propeller is computed separately, from the aircraft’s geometry, mass and centre of gravity. Stalls, engine torque, wind and gusts are not faked with settings: they come out of the computation.
Crashes too: an overloaded structure breaks, parts come off according to their material (foam, balsa, fibreglass or carbon), and a wreck can end up in the water.
Fourteen aircraft
Trainers and aerobatic planes, an FPV flying wing, a petrol-engine warbird, turbine and electric ducted-fan jets, FPV drones, and the D.E.D.A.L tiltrotor, flown by a model of its real flight controller.
Four views: from the pilot on the ground, as on a real field, chase, FPV, or from the cockpit with its head-up display, looking around.
See the fourteen aircraft
FPV drones
A 5-inch freestyle quad and a 7-inch long-range quad, flown like the real thing through a Betaflight-style flight controller: acro, angle and horizon modes, airmode, and rates everyone sets to taste.
Dives along cliffs, gaps between buildings, and a race course with gates through the city.
Seven maps
A club field, a mountain, a canyon and an alpine cirque rebuilt from lidar surveys, a city with its river and viaduct, a walled harbour with its tides, and an aircraft carrier at sea.
See the seven maps
The aircraft carrier
A carrier under way on a swelling sea, at three scales: 1:6, 1:3 and full size. Catapult launches, approaches, landings on the arresting wires with the naval jets and their hooks, or a go-around when the approach goes wrong.
Coming soon
Perdix is in development. To hear when it comes out, or to suggest an aircraft, write to us.
Write to us