A jet on approach to an aircraft carrier

Since September 2026 · ongoing

Perdix

An RC flight simulator in which every aircraft flies by its own aerodynamics, computed surface by surface.

Aircraft
14
Maps
7
Flight model
500 times a second
Platforms
macOS, Windows
A warbird in a tight turn over the countryside

Real flight physics

Every wing, control surface and propeller is computed separately, from the aircraft’s geometry, mass and centre of gravity. Stalls, engine torque, wind and gusts are not faked with settings: they come out of the computation.

Crashes too: an overloaded structure breaks, parts come off according to their material (foam, balsa, fibreglass or carbon), and a wreck can end up in the water.

Fourteen aircraft

Trainers and aerobatic planes, an FPV flying wing, a petrol-engine warbird, turbine and electric ducted-fan jets, FPV drones, and the D.E.D.A.L tiltrotor, flown by a model of its real flight controller.

Four views: from the pilot on the ground, as on a real field, chase, FPV, or from the cockpit with its head-up display, looking around.

See the fourteen aircraft

FPV drones

A 5-inch freestyle quad and a 7-inch long-range quad, flown like the real thing through a Betaflight-style flight controller: acro, angle and horizon modes, airmode, and rates everyone sets to taste.

Dives along cliffs, gaps between buildings, and a race course with gates through the city.

Seven maps

A club field, a mountain, a canyon and an alpine cirque rebuilt from lidar surveys, a city with its river and viaduct, a walled harbour with its tides, and an aircraft carrier at sea.

See the seven maps

The aircraft carrier

A carrier under way on a swelling sea, at three scales: 1:6, 1:3 and full size. Catapult launches, approaches, landings on the arresting wires with the naval jets and their hooks, or a go-around when the approach goes wrong.

Coming soon

Perdix is in development. To hear when it comes out, or to suggest an aircraft, write to us.

Write to us